
The in-game currency system comes in the form of blue gems. I left it late to check this on purpose I wanted to see how my attitude changed to the game when I could make a monetary assessment of how much each action was actually costing. I'd spent quite a lot of my allowance, and I wanted to see what this would convert to into cash. Having spent such a sizeable chunk of my funds, it was about time that I checked how much my credits were actually worth. It wasn't long before I'd spent nearly 40% of my credits, but at least things were heading in the right direction. I built a barracks and started the process of recruiting some soldiers (and for soldiers you need beer, so up went the brewery).

It was at this point that I started to throw some serious money at proceeding. It's all very well playing an elongated tutorial, but I'd been using credits up and I wanted to get on with things. It wasn't long though, before I started to get a little restless.

Slowly buildings started to spring up here and there my settlement was starting to take shape. I wasn't really conscious of the financial cost of these actions, I just wanted to get started. I quickly fast-forwarded up to slowly, and started using some of my credits to speed up the creation of some essential buildings. The time it takes for buildings to be constructed, or for units to carry out tasks, can be excruciating at first, especially as you try to get established. Although it is entirely possible to play TSO without paying a single a penny, playing the game without any investment would result in an incredibly slow experience. There's no fast setting here, so gamers who prefer an instant fix of action should probably run for the trees. There are three speeds to play TSO very slowly, slowly or medium.

Life bumbles along merrily at its own speed and when things eventually happen, it's never at a high-octane pace. The animations are simplistic, but detailed and endearingly reminiscent of the games that I enjoyed so long ago. Happily, this wasn't to be the case.įirst off the bat this is definitely a Settlers game. In the knowledge that The Settlers Online had similar leanings, I was initially unsure I would enjoy the game. While they might not be my cup of tea, the numbers can't be ignored (CityVille currently has more than 49 million users). Games like CityVille and FarmVille have proved massively popular on Facebook.
